Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
zahrádkář
#3
[code]insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620860','186944','1','1','1','4962.83','-2722.51','1428.73','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620861','186944','1','1','1','4958.12','-2725.27','1428.42','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620862','186944','1','1','1','4957.69','-2717.35','1428.69','3.97333','0','0','0.914765','-0.403987','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620863','186944','1','1','1','4967.31','-2720.27','1428.69','4.02517','0','0','0.903988','-0.427557','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620864','186944','1','1','1','4975.71','-2719.6','1428.28','4.00082','0','0','0.909126','-0.416522','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620865','186944','1','1','1','4965.77','-2719.09','1428.76','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620866','186944','1','1','1','4962.83','-2722.51','1428.73','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620867','186944','1','1','1','4964.3','-2720.8','1428.77','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620868','186944','1','1','1','4966.08','-2725.44','1428.51','4.0236','0','0','0.904324','-0.426847','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620869','186944','1','1','1','4973.13','-2716.84','1428.46','4.06837','0','0','0.894543','-0.446981','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620870','3017','1','1','1','4978.32','-2716.2','1428.56','4.05684','0','0','0.897104','-0.441819','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620871','186944','1','1','1','4958.84','-2721.32','1428.67','4.00868','0','0','0.907484','-0.420087','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620872','186944','1','1','1','4969.61','-2729.13','1428.45','4.02831','0','0','0.903315','-0.428978','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620873','186944','1','1','1','4963.38','-2715.13','1428.82','4.07701','0','0','0.892605','-0.45084','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620874','186944','1','1','1','4965.93','-2715.19','1428.79','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620875','186944','1','1','1','4960.31','-2714.04','1428.76','3.95684','0','0','0.918065','-0.396429','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620876','186944','1','1','1','4967.12','-2732.27','1428.48','3.95998','0','0','0.917441','-0.397872','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620877','186944','1','1','1','4971.59','-2715.05','1428.56','4.02517','0','0','0.903988','-0.427557','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620878','186944','1','1','1','4959.9','-2725.92','1428.44','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620879','186944','1','1','1','4961.8','-2720.53','1428.8','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620880','186944','1','1','1','4963.17','-2718.75','1428.82','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620881','3017','1','1','1','4954.25','-2720.3','1427.77','5.63953','0','0','0.316302','-0.948658','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620882','186944','1','1','1','4958.84','-2721.32','1428.67','4.00868','0','0','0.907484','-0.420087','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620883','186944','1','1','1','4968.7','-2715.68','1428.69','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620884','3017','1','1','1','4978.73','-2720.5','1428.54','2.45044','0','0','0.94088','0.338739','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620885','186944','1','1','1','4956.95','-2720.64','1428.56','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620886','186944','1','1','1','4964.72','-2713.32','1428.79','4.07701','0','0','0.892605','-0.45084','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620887','186944','1','1','1','4969.8','-2726.71','1428.44','4.0668','0','0','0.894894','-0.446279','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620888','186944','1','1','1','4956.95','-2720.64','1428.56','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620889','186944','1','1','1','4967.51','-2723.7','1428.55','4.0236','0','0','0.904324','-0.426847','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620890','186944','1','1','1','4970.37','-2720.23','1428.54','4.0236','0','0','0.904324','-0.426847','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620891','186944','1','1','1','4963.03','-2725.49','1428.57','4.02517','0','0','0.903988','-0.427557','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620892','186944','1','1','1','4971.15','-2724.91','1428.41','4.0668','0','0','0.894894','-0.446279','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620893','3017','1','1','1','4954.99','-2724.95','1427.8','0.885146','0','0','0.428266','0.903653','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620894','186944','1','1','1','4958.84','-2721.32','1428.67','4.00868','0','0','0.907484','-0.420087','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620895','186944','1','1','1','4961.8','-2720.53','1428.8','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620896','186944','1','1','1','4969.8','-2726.71','1428.44','4.0668','0','0','0.894894','-0.446279','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620897','186944','1','1','1','4970.17','-2713.98','1428.64','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620898','186944','1','1','1','4968.45','-2728.51','1428.43','4.0668','0','0','0.894894','-0.446279','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620899','186944','1','1','1','4961.36','-2724.21','1428.62','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620900','186944','1','1','1','4965.84','-2731.2','1428.4','3.93956','0','0','0.921456','-0.388483','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620901','186944','1','1','1','4964.57','-2730.04','1428.34','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620902','186944','1','1','1','4975.71','-2719.6','1428.28','4.00082','0','0','0.909126','-0.416522','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620903','186944','1','1','1','4977.61','-2719.47','1428.2','4.03303','0','0','0.902302','-0.431105','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620904','186944','1','1','1','4971.76','-2721.64','1428.45','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620905','3017','1','1','1','4969.63','-2731.54','1428.53','2.44029','0','0','0.939149','0.343511','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620906','186944','1','1','1','4963.38','-2715.13','1428.82','4.07701','0','0','0.892605','-0.45084','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620907','186944','1','1','1','4971.8','-2718.49','1428.5','4.0236','0','0','0.904324','-0.426847','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620908','186944','1','1','1','4967.31','-2713.41','1428.74','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620909','186944','1','1','1','4958.12','-2725.27','1428.42','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620910','186944','1','1','1','4955.8','-2720.06','1428.48','4.10999','0','0','0.885047','-0.465501','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620911','186944','1','1','1','4971.8','-2718.49','1428.5','4.0236','0','0','0.904324','-0.426847','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620912','186944','1','1','1','4955.57','-2722.42','1428.39','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620913','186944','1','1','1','4962.11','-2713.95','1428.8','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620914','186944','1','1','1','4960.42','-2722.31','1428.69','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620915','186944','1','1','1','4966.05','-2711.51','1428.75','4.07701','0','0','0.892605','-0.45084','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620916','186944','1','1','1','4972.7','-2722.89','1428.37','3.93721','0','0','0.921913','-0.387398','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620917','186944','1','1','1','4964.57','-2730.04','1428.34','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620918','186944','1','1','1','4961.12','-2718.57','1428.81','4.20424','0','0','0.862137','-0.506675','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620919','186944','1','1','1','4973.37','-2724.72','1428.35','4.03303','0','0','0.902302','-0.431105','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620920','186944','1','1','1','4967.37','-2726.77','1428.47','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620921','186944','1','1','1','4972.7','-2722.89','1428.37','3.93721','0','0','0.921913','-0.387398','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620922','186944','1','1','1','4954.52','-2721.91','1428.29','4.10999','0','0','0.885047','-0.465501','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620923','3017','1','1','1','4958.65','-2714.39','1428.43','5.64639','0','0','0.313047','-0.949738','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620924','186944','1','1','1','4958.12','-2725.27','1428.42','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620925','186944','1','1','1','4972.04','-2726.01','1428.4','3.90344','0','0','0.928322','-0.371776','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620926','186944','1','1','1','4967.31','-2713.41','1428.74','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620927','186944','1','1','1','4968.7','-2715.68','1428.69','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620928','186944','1','1','1','4965.93','-2715.19','1428.79','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620929','186944','1','1','1','4964.46','-2723.75','1428.64','4.02517','0','0','0.903988','-0.427557','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620930','186944','1','1','1','4963.17','-2718.75','1428.82','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620931','186944','1','1','1','4974.25','-2721.3','1428.33','4.00082','0','0','0.909126','-0.416522','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620932','3017','1','1','1','4974.26','-2725.91','1427.83','2.46526','0','0','0.943365','0.331756','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620933','186944','1','1','1','4967.24','-2717.39','1428.74','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620934','3017','1','1','1','4972.62','-2711.97','1428.54','4.09663','0','0','0.888138','-0.459577','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620935','186944','1','1','1','4960.74','-2715.73','1428.8','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620936','186944','1','1','1','4968.68','-2711.64','1428.69','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620937','186944','1','1','1','4966.13','-2728.33','1428.42','4.03381','0','0','0.902133','-0.431459','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620938','186944','1','1','1','4968.68','-2711.64','1428.69','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620939','186944','1','1','1','4964.87','-2710.39','1428.75','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620940','3017','1','1','1','4962.8','-2708.81','1428.45','5.64104','0','0','0.315585','-0.948897','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620941','186944','1','1','1','4962.21','-2711.97','1428.78','4.15476','0','0','0.874407','-0.485193','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620942','186944','1','1','1','4966.05','-2711.51','1428.75','4.07701','0','0','0.892605','-0.45084','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620943','186944','1','1','1','4971.8','-2718.49','1428.5','4.0236','0','0','0.904324','-0.426847','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620944','186944','1','1','1','4973.22','-2719.93','1428.4','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620945','186944','1','1','1','4968.74','-2718.53','1428.66','4.02517','0','0','0.903988','-0.427557','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620946','186944','1','1','1','4965.88','-2722.01','1428.69','4.02517','0','0','0.903988','-0.427557','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620947','186944','1','1','1','4968.68','-2711.64','1428.69','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620948','186944','1','1','1','4968.83','-2725.06','1428.47','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620949','3017','1','1','1','4967.07','-2708.13','1428.46','4.11553','0','0','0.883754','-0.467951','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620950','186944','1','1','1','4961.6','-2727.23','1428.4','4.02517','0','0','0.903988','-0.427557','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620951','186944','1','1','1','4963.4','-2710.06','1428.73','4.15476','0','0','0.874407','-0.485193','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620952','186944','1','1','1','4963.49','-2712.17','1428.78','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620953','186944','1','1','1','4960.91','-2718.88','1428.81','4.00868','0','0','0.907484','-0.420087','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620954','186944','1','1','1','4973.22','-2719.93','1428.4','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620955','186944','1','1','1','4974.23','-2715.38','1428.42','4.06837','0','0','0.894543','-0.446981','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620956','186944','1','1','1','4970.17','-2716.79','1428.62','4.02517','0','0','0.903988','-0.427557','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620957','186944','1','1','1','4961.85','-2712.4','1428.77','3.95684','0','0','0.918065','-0.396429','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620958','186944','1','1','1','4964.87','-2710.39','1428.75','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620959','186944','1','1','1','4963.49','-2712.17','1428.78','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620960','3017','1','1','1','4978.32','-2716.2','1427.81','4.05684','0','0','0.897104','-0.441819','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620961','186944','1','1','1','4976.15','-2716.51','1428.29','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620962','186944','1','1','1','4967.12','-2732.27','1428.48','3.95998','0','0','0.917441','-0.397872','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620963','186944','1','1','1','4977.18','-2717.89','1428.21','4.00082','0','0','0.909126','-0.416522','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620964','186944','1','1','1','4974.68','-2718.22','1428.35','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620965','186944','1','1','1','4962.05','-2716.94','1428.84','4.07701','0','0','0.892605','-0.45084','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620966','186944','1','1','1','4976.2','-2721.22','1428.26','4.03303','0','0','0.902302','-0.431105','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620967','186944','1','1','1','4964.72','-2713.32','1428.79','4.07701','0','0','0.892605','-0.45084','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620968','186944','1','1','1','4976.2','-2721.22','1428.26','4.03303','0','0','0.902302','-0.431105','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620969','186944','1','1','1','4963.22','-2728.91','1428.31','4.0236','0','0','0.904324','-0.426847','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620970','186944','1','1','1','4974.78','-2722.97','1428.31','4.03303','0','0','0.902302','-0.431105','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620971','186944','1','1','1','4960.42','-2722.31','1428.69','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620972','186944','1','1','1','4965.77','-2719.09','1428.76','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620973','186944','1','1','1','4968.83','-2725.06','1428.47','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620974','186944','1','1','1','4964.65','-2727.18','1428.44','4.0236','0','0','0.904324','-0.426847','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620975','186944','1','1','1','4956.76','-2724.1','1428.41','4.08093','0','0','0.891718','-0.452591','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620976','186944','1','1','1','4964.55','-2716.97','1428.81','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620977','186944','1','1','1','4955.57','-2722.42','1428.39','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620978','186944','1','1','1','4968.94','-2721.96','1428.56','4.0236','0','0','0.904324','-0.426847','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620979','186944','1','1','1','4957.07','-2718.21','1428.64','4.10999','0','0','0.885047','-0.465501','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620980','186944','1','1','1','4969.61','-2729.13','1428.45','4.02831','0','0','0.903315','-0.428978','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620981','186944','1','1','1','4955.57','-2722.42','1428.39','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620982','3017','1','1','1','4954.99','-2724.95','1428.41','0.885146','0','0','0.428266','0.903653','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620983','186944','1','1','1','4956.95','-2720.64','1428.56','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620984','3017','1','1','1','4960.31','-2729.23','1428.35','0.892272','0','0','0.431483','0.902121','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620985','3017','1','1','1','4964.72','-2732.77','1428.37','0.897096','0','0','0.433658','0.901078','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620986','186944','1','1','1','4963.22','-2728.91','1428.31','4.0236','0','0','0.904324','-0.426847','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620987','186944','1','1','1','4959.9','-2725.92','1428.44','4.00161','0','0','0.908962','-0.416878','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620988','186944','1','1','1','4964.57','-2730.04','1428.34','4.00475','0','0','0.908306','-0.418306','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620989','186944','1','1','1','4959.36','-2717.51','1428.77','4.05423','0','0','0.897681','-0.440647','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620990','186944','1','1','1','4965.93','-2715.19','1428.79','4.05344','0','0','0.897854','-0.440294','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620991','186944','1','1','1','4971.59','-2715.05','1428.56','4.02517','0','0','0.903988','-0.427557','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620992','186944','1','1','1','4963.38','-2715.13','1428.82','4.07701','0','0','0.892605','-0.45084','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620993','186944','1','1','1','4972.04','-2726.01','1428.4','3.90344','0','0','0.928322','-0.371776','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`, `zoneId`, `areaId`, `nazev_guildhausu`, `nazev_balicku`, `nazev_balicek_co_zmizi`) values('10620994','186944','1','1','1','4967.41','-2729.59','1428.43','3.93956','0','0','0.921456','-0.388483','300','0','1','0','','','neni','neni','nemizi');
insert into `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`,


Messages In This Thread
zahrádkář - by mirra - 04-19-2018, 08:56 AM
RE: zahrádkář - by mirra - 04-19-2018, 08:58 AM
RE: zahrádkář - by mirra - 04-19-2018, 08:59 AM
RE: zahrádkář - by mirra - 04-19-2018, 08:59 AM
RE: zahrádkář - by mirra - 04-19-2018, 09:00 AM
RE: zahrádkář - by mirra - 04-19-2018, 09:05 AM
RE: zahrádkář - by mirra - 04-19-2018, 09:05 AM
RE: zahrádkář - by mirra - 04-19-2018, 09:06 AM
RE: zahrádkář - by mirra - 04-19-2018, 09:06 AM
RE: zahrádkář - by Pabloclasico - 06-06-2018, 09:26 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)